Figure 1

Hi! I’m Gabriel Felipe and this is a compression of my history with computer graphics:

$$L_{direct}(\omega_o) \approx \sum_{i=0}^{N}\Phi_if_r(\omega_i, \omega_o)(\omega_i \cdot \hat{n}) $$

I started my career in 2010 as a Junior Software Engineer working with SQL for the government while in high-school. During this time I was also enrolled in gamedev groups and graphics forums in which I developed demos using D3D9 and D3D10. From 2012 onward I have been working solely on rendering technologies both for real-time and offline graphics. My experience range from academic research to graphics tools development. Currently, I’m working at NewTek doing Broadcasting/Livestreaming wizardry.

I’m also a HUGE trekker, gamer, metalhead, drummer, strength sports practitioner, gearhead and rat de bibliotheque!

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