
Hi! I’m Gabriel da Silva and this is a compression of my history with computer graphics:
I started my career in 2010 as a Junior Software Engineer working with SQL for the government while in high school. During this time I was also involved in gamedev groups and graphics forums, where I developed demos using D3D9 and D3D10. From 2012 onward I have been working solely on rendering technologies, both for real-time and offline graphics, and over the years I kept going lower and lower … all the way down to the GPU’s ISA!
My experience ranges from academic research to rendering engines, broadcasting and GPU architecture R&D. Here is the series guide so far, season by season:
Season 1 2010 – 2017
Software Engineer · Freelancer
The pilot: SQL for the city hall of Betim while still in high school, D3D9 and D3D10 demos on gamedev forums, and a little bit of everything for government, academia and open source, in Visual Basic, C/C++, DirectX, OpenGL, Flash and HTML5.
Season 2 2017 – 2021
Lead Rendering Engineer · P0P Render Team
Designed and led the P0P real-time DirectX/OpenGL rendering engine in modern, multithreaded C++, from CPU/GPU profiling to turning research into a high-performance rendering pipeline.
Special episode · 2019 Undergraduate Researcher, UFSJ: A comparative study of BRDFs for real-time rendering. Watch the episode →
Season 3 2021 – 2025
Senior Software Engineer, R&D Video Mixing · Vizrt
Broadcasting/Livestreaming wizardry for the TriCaster line: a zero-copy path from Chromium (CEF) into shared GPU memory, artifact-free real-time video cropping, vector-based PSD assets, and modernizing legacy C++.
Season 4 2025 –Now airing
Embedded Engineering Expert, R&D GPU Architecture · Qubika
ISA-level compute kernels for next-generation GPUs, silicon validation for high-end APUs, and squeezing every last drop of performance out of Ray Tracing Cores and AI engines.
Field promotion · Jul 2025 From Senior Embedded Engineer II, R&D Graphics/AI/Compute, to Embedded Engineering Expert, four months in.
After more than 14 years, I still love this stuff! Want the boring, formal version? Here is my resume.
I’m also a HUGE trekker, gamer, metalhead, drummer, strength sports practitioner, gearhead and rat de bibliothèque!