Talks, panels and papers, beamed down from the lab. The talks were given in Portuguese, and the event credits me as Gabriel Felipe Santos.
Away missions
Talks & Publications
Talks
- Matemática da Luz: Entendendo o Ray Tracing em GPUs e as Estratégias de Performance de Alto NívelThe Math of Light: Understanding Ray Tracing on GPUs and High-Level Performance Strategies How GPUs trace rays through a scene, and the high-level strategies that make it fast enough for real time. ▶ Watch on YouTube
- Matemática & Games: 3 Equações RevolucionáriasMath & Games: Three Revolutionary Equations The dot product, the rendering equation and the quadratic equation, and how they took games from Quake's lightmaps to real-time ray tracing.
- Mesa RedondaRound table Panelist at the summit's round table in Sala 3, with fellow speakers. ▶ Watch on YouTube
Publications
- A Comparative Analysis of Bidirectional Reflectance Distribution Functions A study of BRDF models for energy conservation, theoretical coherence and their real-time cost (ALU vs. bandwidth). Read the post →