<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>A Look at Bump Mapping Techniques on Gabriel da Silva</title><link>https://dasilvagf.github.io/series/a-look-at-bump-mapping-techniques/</link><description>Recent content in A Look at Bump Mapping Techniques on Gabriel da Silva</description><generator>Hugo</generator><language>en-us</language><copyright>&lt;a href="https://creativecommons.org/licenses/by-nc/4.0/" target="_blank" rel="noopener"&gt;CC BY-NC 4.0&lt;/a&gt;</copyright><lastBuildDate>Thu, 29 Oct 2026 06:02:52 -0300</lastBuildDate><atom:link href="https://dasilvagf.github.io/series/a-look-at-bump-mapping-techniques/index.xml" rel="self" type="application/rss+xml"/><item><title>A Look at Bump Mapping Techniques - Part I: Tangent Space Theory</title><link>https://dasilvagf.github.io/posts/2023/06/a-look-at-bump-mapping-techniques-part-i-tangent-space-theory/</link><pubDate>Sun, 25 Jun 2023 00:00:00 +0000</pubDate><guid>https://dasilvagf.github.io/posts/2023/06/a-look-at-bump-mapping-techniques-part-i-tangent-space-theory/</guid><description>&lt;h2 id="i---introduction"&gt;I - Introduction&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;Hello fellow life forms!&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;In today&amp;rsquo;s post, we take a look at the theory needed for understanding the famous tangent-space mapping, which is the basis for most &lt;em&gt;meso-scale&lt;/em&gt; rendering techniques.&#10;This post is not intended to be an in-depth mathematical treatment of tangent space, manifolds, mappings or anything like that. It is intended to lay the groundwork in a reasonable manner,&#10;so that when I mention Tangent Space or something related to it, you can easily visualize what I mean.&lt;/p&gt;</description></item></channel></rss>