Log entry · · SD −299991.8 · 1 min read
A Look at Bump Mapping Techniques - Series Index
RenderingHi there! Welcome to another quest of mine. On this journey we are going to take a look at the family of meso-scale techniques known as Bump Mapping. We are going to first lay the groundwork with the theory behind tangent space for triangles, then we’ll investigate Normal Mapping. After this base work is finished, we’ll venture into the land of Parallax Mapping and then finish our series talking about Filtering.
Have a great read! And may the force be with you!

Series Index
- Part I: Tangent Space Theory
- Part II: Normal Mapping
- Part III: Parallax Mapping
- Part IV: Normal Mapping Filtering